APPLYING VRAPEUTIC VIRTUAL REALITY SOFTWARE IN THE INTERVENTION FOR CHILDREN WITH ATTENTION DEFICIT HYPERACTIVITY DISORDER

APPLYING VRAPEUTIC VIRTUAL REALITY SOFTWARE IN THE INTERVENTION FOR CHILDREN WITH ATTENTION DEFICIT HYPERACTIVITY DISORDER

Nguyen Thi Kim Hoa hoantk@vnies.edu.vn The Vietnam National Institute of Education Sciences 101 Tran Hung Dao, Hoan Kiem district, Hanoi, Vietnam
Nguyen Trong Dan dannt@vnies.edu.vn The Vietnam National Institute of Education Sciences 101 Tran Hung Dao, Hoan Kiem district, Hanoi, Vietnam
Tran Thi Vang vangtt@vnies.edu.vn The Vietnam National Institute of Education Sciences 101 Tran Hung Dao, Hoan Kiem district, Hanoi, Vietnam
Nguyen Thi Bich Trang trangchuyenbiet@gmail.com The Vietnam National Institute of Education Sciences 101 Tran Hung Dao, Hoan Kiem district, Hanoi, Vietnam
Summary: 
Technology plays a crucial role in supporting interventions for children with developmental disorders in general and Attention Deficit Hyperactivity Disorder (ADHD) in particular. VRapeutic is a specialized software designed to enhance attention, emotional regulation, and social skills in children with ADHD by utilizing a virtual reality (VR) environment. The article “Applying VRapeutic Virtual Reality Software in the Intervention for Children with ADHD” focuses on researching and applying VR technology to support children with ADHD. The software has been localized and adapted to align with the educational and therapeutic settings in Vietnam. The study was conducted on 30 children aged 6 to 12 with an IQ above 70, who participated in multiple therapy sessions using VRapeutic. The results indicated certain improvements in reducing hyperactivity symptoms and learning difficulties. However, the changes were not significantly pronounced due to factors such as the short trial duration and the influence of other therapeutic methods. The article also presents recommendations for improving the software and research methodology to enhance achieve better outcomes in ADHD intervention through VR.
Keywords: 
VR
Refers: 

[1] Burdea, G. C., & Coiffet, P. (2003). Virtual reality technology. Wiley-Interscience.

[2] Hiệp hội Tâm thần Hoa Kì. (2013). Diagnostic and statistical manual of mental disorders (DSM-5th ed.). Arlington, VA: American Psychiatric Publishing.

[3] Jerald, J. (2015). The VR book: Human-centered design for virtual reality. ACM Books.

[4] Lorenzo, G., Pomares, J., & Lledó, A. (2013). Designing virtual reality environments for special needs children: A user-centered approach. Sensors, 13(5), 5512-5544.

[5] Parsons, S., & Cobb, S. (2011). State-of-the-art of virtual reality technologies for children on the autism spectrum. European Journal of Special Needs Education, 26 (3), 355-366.

[6] Rizzo, A. S., Schultheis, M. T., & Rothbaum, B. O. (2017). Virtual reality and cognitive rehabilitation: A review of current research. NeuroRehabilitation, 41(1), 1-12.

[7] Standen, P. J., & Brown, D. J. (2006). Virtual reality in the rehabilitation of people with intellectual disabilities: Review. CyberPsychology & Behavior, 9 (2), 131-137.

Articles in Issue