Summary:
In the context of digital transformation, the integration of digital games in primary education has been increasingly emphasized as a means to enhance learning motivation and foster pupils’ competencies. Statistical education at the primary level plays an essential role in shaping statistical literacy, a core competency of the twenty-first century. However, research on the design of digital games for teaching statistics in primary schools remains limited. In particular, the role of artificial intelligence (AI) in supporting the design and development of such games has not received sufficient attention. This paper, based on theoretical research methods, proposes a set of principles and a design process for developing digital games to teach elements of statistics in primary schools with AI support. The process includes four steps: defining objectives, designing, developing, testing, and improving. AI contributes to various stages of the process, such as suggesting game ideas, designing characters and scenarios, automatically generating questions, and supporting game development. The study also includes a sample game that helps pupils practise skills in data collection, representation, interpretation, and analysis. The findings provide insights into how AI can be applied as a creative and supportive tool in the development of digital games for primary education.
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